Monday, July 31, 2006

Quick Tip: Constant Pressure

When rumbling, it's essential that you constantly keep your opponent under pressure. That means sending either major or minor strikes periodically. That may mean that the attacks you send aren't the best attacks you could possibly send. Sometimes, you just have to make that sacrifice. The trick is to keep pressure on your opponent and force them to do themselves in. Force them to make a mistake and, whatever you do, don't let up and allow them to recover. Once they make that mistake, constant pressure can compound that mistake and make it even harder to recover.

Too many folks like to build monster combos and insta-kill with them. The problem with this technique is that you'll never beat the best rumblers out there because they won't allow this to happen. The top rumblers are constantly sending either major strikes or groups of sprinkles to disrupt your ability to build a huge combo.

It is possible to build huge strikes and keep pressure on your opponent - it's just difficult to do. While you're building your main combo, drop a few minor strikes on your opponent. Or, perhaps, take a quick break from your main combo and send a quick three group combo off to the side.

The payoff is that you can keep pressure on your opponent and prevent them from clearing their screen. Then, when you're ready, you unleash your big combo and they're done for. The risk is that it takes a long time to pull that off and you're going to have plenty of charged groups that can get separated by a striking opponent.

Unless I know my opponent won't strike me, I try not to build any combos larger than 5 or 6 groups. Depending on the bludgeons/opponent/colors, I might go a little bigger, but not in general. I know I could send nastier strikes, but like I said, it's more important to consistently attack your opponent than to send nasty strikes only occasionally.

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